﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Lumin.UsesLuminPrivilegeAttribute
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;

#nullable disable
namespace UnityEngine.Lumin
{
  /// <summary>
  ///   <para>This attribute provides a way to declaratively define a Lumin privilege requirement that is automatically added to the manifest at build time.</para>
  /// </summary>
  [AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
  public sealed class UsesLuminPrivilegeAttribute : Attribute
  {
    private readonly string m_Privilege;

    /// <summary>
    ///   <para>Privilege identifer to request</para>
    /// </summary>
    /// <param name="privilege"></param>
    public UsesLuminPrivilegeAttribute(string privilege) => this.m_Privilege = privilege;

    public string privilege => this.m_Privilege;
  }
}
